Production of the ninth generation consoles, the PlayStation 5 and Xbox Series X/S, remained constrained for the first part of the year, but eased up later in the year. The industry as a whole still dealt with issues such as workplace harassment and discrimination, as well as crunch periods, leading to at least the quality assurance staff at three separate studios to vote to unionize. The industry continued its trend of acquisitions and mergers, highlighted by Microsoft announcing its plan to acquire Activision Blizzard for nearly $69 billion. In the video game industry, 2022 saw the lingering effects of the COVID-19 pandemic on the industry, slowing hardware sales for most of the year as well as development delays for major titles.
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